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New super mario bros 2 world 6 map
New super mario bros 2 world 6 map









After the checkpoint are two platforms, a Pokey and a yellow Warp Pipe that warps Mario to the next area. Past this section is the Checkpoint Flag, a Roulette Block, two Roulette Coin Blocks (each with two Spike Tops), and a springboard used to bounce to the higher block. Mario should grab the Starman, and when the water lowers, run through the Spinies and get the Star Coin.The level starts in a desert setting with a Pokey and a yellow Warp Pipe that takes Mario to an underground section with floating and rotating platforms, along with several more Pokeys. Star Coin 3: There is a ? Block containing a Starman.Star Coin 2: After the third green Warp Pipe, Mario should wait for the water to rise, and then jump or Wall Jump.Then, he should run along the trail of Blue Coins until it wears off. Star Coin 1: Mario should hit an Invisible Block containing a vine, then and hit a brick containing a P Switch.When Mario goes through the yellow Warp Pipe, he will reach the pole. Mario can get the last Star Coin by going past a few Spinies. One takes Mario to a bonus area with several Flying ? Blocks containing a total of eight 1-Up Mushrooms and 120 coins, and the other is a Pipe Cannon that takes the player to the second Star Coin. Soon after that, Mario should reach two tall cannons.

new super mario bros 2 world 6 map

Mario should climb it and press a P Switch, jumping across some Flying ? Blocks to get the first Star Coin. In between those coins are two Invisible Blocks, one containing a vine. After the Red Warp Pipe, the player should see a ? Block with two coins above it. Excluding tower, castle, and ghost house levels, it is the longest level in the game. This level has rising water similar to Mondo from Super Mario World.











New super mario bros 2 world 6 map